![]() Use Full-Precision for Every Float: All the floats are full-precision.ĭefines whether to support Dithered LOD Transition material option on mobile platforms.Įnabling this may degrade performance because rendering will not benefit from Early Z optimization.ĭefines whether to support virtual textures on mobile. ![]() Use Full-Precision for MaterialExpressions Only: Half-precision, except full-precision for material floats and explicit floats in. Use Half-Precision: Half-precision, except explicit float in. Project-wide mobile float precision mode for shaders and materials.Ĭhanging this setting requires restarting the editor. You can choose from the following options: The maximum number of cascades with which to render dynamic directional light shadows when using the mobile renderer. Instead, fog will be applied in a separate pass and only when the scene has a fog component. If enabled, vertex fog will be omitted from most of the mobile base pass shaders.
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