It took me full week of experimentation to get kitchen brushed metal to look like in catalogue shot and I still didn't get the exact look I was after. Metals are hard and lot of eye-balling, so I understand your frustration. In metals, it's best to keep diffuse pure black and have all the other information in reflective and roughness/glossy slot. If you use Vray, make sure you have ward mode BRDF, the other two don't simulate anisotrophy. You would mix two metals with different anisotrophic values (the top layer would for example don't even need anisotrophy) and different reflective values (the top would be almost mirror like, while the underneath could be between 30-40perc. ![]() Your sample will be very helpful as a reference. Im guessing its something like the "Automobile Paint Textures". ![]() ![]() Though I'd like to do a double layered material, i think its beyond my ability at this time.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |